Metroid Prime 3: Corruption

Wii

BY Joshua OstroffPublished Sep 17, 2007

Yeah, I know I just went on a mega-rant against gaming’s never-ending flood of sequels — and Metroid is one of Nintendo’s oldest franchises, first appearing two decades ago on their original 8-bit system — but this conclusion to the 3D Metroid Prime trilogy (and tenth game overall) has enjoyed a fuel-injected game-play boost in its Wii debut. The biggest drawback of first-person-shooters on a console has always been their lack of a mouse for accurate aiming. But the infuriating dual-analog sticks (which Nintendo used for the GameCube Metroid Primes) have been replaced with the Wiimote that works like a laser pointer and makes shooting evil alien Space Pirates a breeze. Technically, this is a first-person "adventure” more than an FPS, but there’s still a lot of baddies to shoot during your galactic explorations. Its motion-sensitive gyro-whatsits also allow you to pull levers and turn controls with your arm, increasing the first-person immersion (even if it doesn‘t work quite as well as you‘d like). As per, you play Samus Aran, a female bounty hunter in slim-fitting mech armour, who must rid the world of the corrupting influence of the element "phazon,” a radioactive-like substance. To do so, she must defeat her evil doppelganger Dark Samus, who has become the leader of those dastardly Space Pirates. The atmospheric levels are a pleasure to explore, the environmental puzzles (making use Samus’ various visors and her curious ability to morph into a metal ball) and are a challenge to crack and the big bad bosses are an adrenaline rush to beat. The sci-fi epic is also arguably the prettiest — thanks to creative art direction — and deepest Wii game yet, adding desperately needed complexity to the Wii’s oversaturated mini-game library.
(Nintendo)

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